BACK TO THE GAME

### Your score is the total number of points that a player must move his checkers to bring them home and bear them off.

`EXAMPLE: at the start of a game, each player has a pip count of 167: 48 pips for 2 checkers on the 24-point, plus 65 pips for 5 checkers on the 13-point, plus 24 pips for 3 checkers on the eight-point, plus 30 pips for 5 checkers on the six-point`

`NOTE: our game is not ofering the Doubling Cube feature`

If the player wins the game, the following multipliers could be applied:

• If the opponent has not borne off any pieces, this is a "gammon" and worth DOUBLE the current score.

• If the opponent has a piece left on the BAR, this is a "backgammon" and worth TRIPLE the current score.

`NOTE: player cannot get both 2x and 3x multipliers (for a total of 6x)`

`The maximum possible score should go over 800 points (with 2x or 3x multipliers), because 167 is the starting number of pips, but the other player can send the opponent's pieces back to the beginning, so the pip count can end up being higher than 167.`