• Your score is the total number of points that a player must move his checkers to bring them home and bear them off.
  • Example: at the start of a game, each player has a pip count of 167: 48 pips for 2 checkers on the 24-point, plus 65 pips for 5 checkers on the 13-point, plus 24 pips for 3 checkers on the eight-point, plus 30 pips for 5 checkers on the six-point.

NOTE: Our game is not offering the Doubling Cube feature. 

If the player wins the game, the following multipliers could be applied: 

  • If the opponent has not borne off any pieces, this is a "gammon" and worth DOUBLE the current score.
  • If the opponent has a piece left on the BAR, this is a "backgammon" and worth TRIPLE the current score.

NOTE: Player cannot get both 2x and 3x multipliers (for a total of 6x).