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This article contains everything you need to know about Arkadium's Canfield Solitaire game. 


Use the list below to navigate specific topics about Canfield Solitaire.


How to play


Canfield Solitaire is a game invented for casinos. 


The goal is to move all 52 cards of the deck into the four upper right piles, called foundations. Each foundation can only accept cards of a single suit, in ascending order (A,2,3,4 ... J,Q,K,A).


Foundations. The first foundation will be given a random card of any value, and all other foundations must start with that value too. 


EXAMPLE: if the first Foundation was dealt Six of Clubs, then you need to play Sixes of Hearts, Diamons and Spades into the other three, and build the piles from that value


Card order. In Canfield, all piles are cyclic, as long as suit allows it. In ascending order piles, an Ace can be played on top of a King, followed by Two and so on. In descending order piles, a King can be played on Ace, followed by Queen and so on. There is no limit on how long a single pile can be.


Tableau 1. Beneath the Foundations, there are tableau piles, a total of four, at first each having a random card of any value. These piles are built in descending order (K,Q,J ... 3,2,A,K). 


NOTE: only a Red card can be played on top of a Black ard, and vice versa


Tableau 2. At any moment, a top card can be taken from Tableau and played to a suitable Foundation or another Tableau. You can also move the entire Tableau pile and merge it with another Tableau, if the cards are in the correct order. If a Tableau is ever empty, a Reserve card (see next page) will be played to it at once. 


NOTE: tableau piles cannot be split once built, so be careful


Reserve. The reserve is a lower-left pile of 13 cards, and all except the top card are hidden from you. If any Tableau is ever empty, a Reserve card will be played to it automatically. These cards can also be played to Foundations and Tableau at will, if value and suit allow it. 


NOTE: you cannot place cards back to Reserve


Stock and Waste. The stock is a pile in upper left corner. From it, you can draw one (EASY mode) or three (HARD mode) cards at once, to be used as you see fit. 


NOTE: if you draw three cards, only the top card in the waste will be playable


The Stock can be dealt over and over again as many times as you wish: if emptied, the next click will just return all Waste cards back into the Stock.


Undo and hint. Undo is a special move that returns you one step backwards. You can Undo any number of steps, but each Undo will count as a move!


Hint, once clicked, will highlight one possible move. If clicked again, it will highlight another, if possible. Use it often to make sure you never miss an opportunity.



Scoring


Each collected card is worth 5 points.


General scoring. Here is how the general formula scoring looks:


Score = (the number of cards collected) * 5 + Win Bonus + Moves Bonus + Time Bonus


Win Bonus. A bonus is awarded when all cards are collected in 4 piles.


Win Bonus = 100 points


Moves Bonus. This bonus is also awarded when all cards are collected in 4 piles.


The total number of possible moves = 200.


Each unused move = 5 points.


Moves Bonus = (200 - the number of moves made) * 5.


Time Bonus. A bonus is awarded when all cards are collected in 4 piles.


Time Bonus is the number of unused seconds.