This article contains everything you need to know about Arkadium's Outspell game.
Use the list below to navigate specific topics about Outspell.

How to Play

NOTE: the Expert mode is only available for players who are signed into an account. Please create a free account to access it.
General rules. When beginning a turn, you'll want to create a word using the letter tiles available. Make sure that at one of the tiles touches the center of the board. The computer opponent will then use their turn to create a word using his letter tiles and one of yours.

You must then continue building new words using both the tiles on the board and those available to you, until there are no more tiles left.

Always make sure that the tiles you place are connected to the tiles already in play. You will not be able to set a new word that's not connected to the already present tiles. If you only start the game, make sure that the first word is located in the center of the game board.

If you attempt to do this, you'll receive the warning: "Your word should be connected to symbols on the board".

Simply continue playing the game and connecting each word to a previous one. The game ends when one player runs out of tiles. There's a counter that tells you how many tiles are still in the bag.

Bonus space. During the spelling game, try to take advantage of the bonus spaces. Blue spaces multiply the value of the letter, while red spaces multiply the value of the whole word. As a fun twist, letters multiplied by bonus spaces hold that value the entire game!
Exchange. You can always exchange some of your letter tiles for new ones from the bag at the cost of your turn. There is also a dictionary tool that you can use to look up and validate potential word spellings.
Settings
If you'd like to access the settings menu, simply click on the Hamburger Menu icon on the top left.

You will then see the available options. The Sound and Music options will give you the ability to mute either of them in the game. The Help section tells you the rules of the game. Quit quits the game.

Dictionary
There is a built-in dictionary in the Outspell game.
The Outspell game dictionary consists of more than 279,000 words.
NOTE: offensive and profane words have been removed from Outspell
Validity of a word. You can check the validity of a word by selecting the "Dictionary" button located on the bottom right side of your game. Type the word in the search back to see if it's valid or not.

Tips
1. Master the Bonus Spaces
Outspell's bonus spaces can turn an ordinary word into a huge score. Put high-value letters such as J, X, Q, and Z on blue letter multipliers whenever possible, and use red word multipliers for strong, preferably longer words.
Plan beyond the current turn, too: bonus values remain active after being used, so a valuable letter placed on a multiplier can contribute to later words as well.
2. Make Every Move Form More Than One Word
Don't just look for a word that fits—look at what each newly placed letter does to the surrounding grid. A word played alongside an existing word can create several perpendicular words, earning points for each one.
Also look for ways to extend existing words with endings such as S, ED, ING, or ER, or prefixes such as RE and UN. A small addition can score the value of the resulting word while creating new crossing opportunities.
3. Build a Flexible Rack
A strong rack gives you options on your next turn. Try to maintain a useful balance of vowels and consonants, and hold flexible letters such as S, E, R, and D when they can enable multiple plays.
Learn useful short words—especially two-letter combinations such as AI, AX, EX, JO, OX, QI, XI, and ZA—because they can unlock cramped areas of the board or connect to valuable spaces. Use the in-game Dictionary to check unfamiliar words and expand your vocabulary.
4. Look Beyond the Highest Immediate Score
The biggest number on the current turn isn't always the best move. Compare placements based on the score, letters left on your rack, future bonus opportunities, and what you give the computer.
A slightly lower-scoring play may leave you with a much stronger rack or deny the computer an easy route to a red or blue multiplier. When possible, look for a seven-letter play as well: using all seven tiles awards a 50-point bonus.
5. Know When to Swap or Use a Boost
A terrible rack can be more damaging than losing a turn. If your tiles offer almost no useful combinations, consider exchanging them rather than repeatedly settling for weak plays. The Free Swap Boost lets you do this without sacrificing the turn.
Other Boosts are most valuable when they solve a specific problem: Word Clue can reveal a strong opportunity, Cell Radar can identify playable spaces, and Wild Card can transform an awkward tile into the letter you need. Save these tools for situations where they meaningfully improve your position.
6. Change Your Strategy as the Game Winds Down
Keep an eye on the tile bag counter. Early in the game, prioritize future scoring opportunities and a flexible rack; as the bag empties, focus increasingly on getting difficult tiles such as Q, Z, J, and X out of your rack.
At every stage, consider the computer's opportunities as well as your own. As you become comfortable with the strategy, increase the difficulty so that you have to make stronger decisions about vocabulary, rack management, bonus spaces, and defense.
Boosts
Word clue. Highlights the cells and tiles that will spell a higher value word.

Cell radar. Reveals all cells that could be filled based on your tiles.

Wild card. Allows the player to transform one tile into a tile with any letter.

Free swap. Allows the player to exchange tiles without losing a turn.

Scoring
General scoring. Here is how Outspell’s scoring works:
You score points when you submit valid words to the board.
Each letter has a different point value displayed in the bottom right of the tile. Common letters provide lower points, while uncommon letters like Q provide 10 points.
NOTE: if a player is able to play all 7 tiles in a single turn, in addition to the score for that word, that player is awarded 50 points
Points | Symbols |
1 | E, A, I, O, N, R, T, L, S, U |
2 | D, G |
3 | B, C, M, P |
4 | F, H, V, W, Y |
5 | K |
8 | J, X |
10 | Q, Z |
0 | * |
Blue bonus space. If a tile is placed on top of a blue cell, its points would be multiplied by the number in the cell.
->
Red bonus space. If any tile of a word is placed on a red cell, the entire word would be multiplied by the number in the cell.
->
Adding a letter to the word. If you add new letters to an existing word, you gain points for every letter in that word. In the following example, only the S was added to the word TAG, but the points gained include the 4 points from the letters TAG.
Two words. If adding new letters creates more than one word (through horizontal and vertical cross-sections), you gain points for every new word made. In the following example, adding the letters GAN formed 2 new words (LAG and GRAN), which scores points for both words.
