This article contains everything you need to know about how to play 8 Ball Pool on Arkadium.
Your goal is to pocket the colored balls of your type (SOLID or STRIPED). Your type is determined when someone first pockets a ball past turn one. You'll establish who plays solid or striped at the beginning of the game after the break shot. Once determined, you need to pocket all the colored balls of your type, while preventing the opponent from doing the same.
After you pocket all seven of your balls, you need to pocket an 8 ball (the black one) to win. Be careful not to pocket an 8 ball before the other seven, this will result in an instant loss.
The same applies to the opponent. You must call a pocket before the 8-ball shot. Pocketing an 8 ball into the wrong pocket is an instant loss. Also, you cannot commit any fouls while pocketing an 8 ball.
When you pocket a ball correctly, you are always given a free additional shot. You can chain this effect multiple times. A move that goes against the rules (a foul) will ruin your streak, negate your free shot, and pass the turn to the opponent. The same applies to you if your opponent fouls.
You foul when:
You do not hit any balls or a cushion (the table’s edge) with the cue ball.
The ball you hit does not touch anything else, is not pocketed, and does not hit a cushion.
You hit an opponent’s ball first (or hit black 8 ball while you still have colored balls). Note that before the sides are determined, any player is safe to hit any ball.
You pocket an 8 ball into the wrong pocket (not the one you chose) if that rule is chosen.
On the break shot, no balls are pocketed and fewer than four balls hit the cushions.
You pocket a cue ball.
When permitted, one may place the cue ball manually in the desired position. While the cue ball is highlighted with a circle, you can drag it before striking. After your opponent fouls, you will always be able to do so; you can also drag the cue ball (in a limited area) while breaking the pyramid.
You can spin the cue ball by aiming at specific points.
The center: a normal hit.
Slightly below the center: STUNS the ball, making it stop dead after the hit.
Above the center: FOLLOW, moving in the same direction after the hit.
Below the center: DRAW, moving backwards after the hit.
Left and right: leans to left or right after the hit.