This article contains everything you need to know about Arkadium’s Lumeno Game.
Lumeno is a matching game with colored orbs. Playing Lumeno involves using your mouse to draw a line through three or more spheres of identical color, which removes them from the board. Including boost spheres in your path allows you to clear additional spaces, while incorporating the larger flower orbs helps you progress and gain extra moves. To advance to the next level, you must eliminate the Flower Orb. Note that your path can go up, down, left, right, and even diagonally.
Tips
First turn. For your first turn, it's important to try and chain the maximum number of orbs in a single move.
NOTE: if you clear more than 4 orbs, it creates a random bonus on the board
1. Multi-directional bonus: Triggering this bonus by linking together a chain of orbs detonates all surrounding ones. The orb influenced by the bonus is the final one in the chain, not the bonus sphere itself.
Third turn. The Flower Orb makes its appearance after your third move.
NOTE: In order to complete your main objective, you need to remove the Flowers using as few moves as you can
Each time you remove a Flower Orbs, another one appears with an increased requirement of five additional orbs to be cleared.
NOTE: try not using your bonuses for anything except chaining them with the Flower orb. Create long chains of simple orbs, then combine all the resulting bonuses in a single devastating chain with the Flower for massive points (see image below)
Clearing a Flower Sphere using fewer than five moves with a chained bonus allows you to retain your moves for subsequent levels and considerably boost your score.
Arkadium Advantage subscribers gain an extra bonus of 5 additional moves every two levels that have been progressed.
Boosts
Lumeno offers five different boosts that can tremendously increase your performance. However, you can only use one of each per turn, so try and use them strategically.
Arkadium Advantage subscribers have boosts renewal at every level.
This limitation disappears after the flower orb has been removed, so players can use boosts as they like once again. Here is an explanation of what each boost does, next to an illustrative image:
Tears: This power-up lets you change an orb to any color. Choose the orb, then select the desired color from the pop-up menu. This is useful for connecting large groups of orbs.
Shatter: This power-up allows you to remove a single orb. It can be utilized to alter the game board or the Flower Orb’s position, or even directly activate any bonus orb. In this example, shatter drops the flower orb into part of a scoring chain.
Star: Star converts a regular orb into a bonus orb. It can extend your chain with a Flower Orb and eliminate other orbs. Star can also be applied to connect several arrow orbs with each other for a massive score gain.
Swap This power-up lets you exchange the position of the Flower Orb with another orb on the board. It can be handy for getting out of difficult situations by repositioning the Flower Orb.
Wisps: This creates four lights around random orbs. When an orb surrounded by a wisp is removed, it generates an additional bonus orb on the board, potentially setting up for big scores.
Arkadium Advantage subscribers have their boosts renew after finishing each level.
However, for non-subscribers, you can access different boosts by watching ads. This is how you can it:
If it's available for watching in exchange for a boost, the boost icon will have a small ad symbol next to it.
You can then choose to watch an ad in exchange for 4 boosts of a single type.
Scoring
Base scoring. The player earns 50 points for each cleared orb + 10 points for each additional orb over 3:
3 orbs cleared = 150 points
4 orbs cleared = 200 + 10 points = 210 points
5 orbs cleared = 250 + 10 + 20 points = 280 points
6 orbs cleared = 300 + 10 + 20 + 30 points = 360 points
7 orbs cleared = 350 + 10 + 20 + 30 + 40 points = 450 points
8 orbs cleared = 550 points
Etc.
Bonuses. When orbs are cleared by using bonuses, they will yield the same number of points as mentioned in the basic scoring system.
Multiplier. Initially, the score multiplier is set at 1. By clearing the flower, the multiplier increases by 1, which in turn amplifies the score for every subsequent move.