This article contains everything you need to know about Lumeno. Use the list below to navigate specific topics about the game.
Tips and Tricks
For your first turn, you want to chain the maximum number of balls in a single move. When you remove 4 or more balls, it creates a random boost on the game board.
In the example below, we’ve removed 8 balls, and that created two random boosts (see image below).
Boost #1: If you use this boost in a chain, it will blow up all other balls around the last ball in that chain, not around the original position of the boost!
Boost #2: This boost can be displayed as horizontal or vertical arrows. Using this boost in a chain will also trigger its effect from the last ball of that chain.
After every 3 moves, the “flower" ball will appear on the board. It always has a number that indicates how many balls you need to chain with the flower to remove it. Once you remove the flower, you will receive 5 extra moves and your score multiplier will increase by 1.
Your main objective is to remove the flowers as fast as you can.
When you remove a flower, another one will appear on the board. Each new flower will require 5 additional balls in a chain to clear it.
There’s a simple but effective trick to improve your score and get to the top of the leaderboard:
Don’t use your boosts for anything but chaining it with the flower.
Create long chains of simple balls, then combine all the resulting boosts in a single devastating chain with the flower:
If you don't use more than 5 turns to set up a chained boost flower clear, you can permanently sustain your number of moves and significantly multiply your score.
The player earns 50 points for each cleared tile + 10 points for each additional tile over 3:
3 tiles cleared = 150 points
4 tiles cleared = 200 + 10 points = 210 points
5 tiles cleared = 250 + 10 + 20 points = 280 points
6 tiles cleared = 300 + 10 + 20 + 30 points = 360 points
7 tiles cleared = 350 + 10 + 20 + 30 + 40 points = 450 points
8 tiles cleared = 550 points
Boosts: Each tile cleared by boosts provides the same amount of points as outlined above.
Multiplier: The default multiplier equals 1. Removing the flower provides a +1 multiplier to score for all further moves.